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I’ve been talking about this game on my private blog a little bit, but I think it’s time to move discussion here. This is more or less an introduction.

Hexed (working title): is a real-time strategic puzzle game, where you string together actions on a hexagonal grid to attack your opponent(s) who are doing the same on their grid. Sort of Puzzle Quest meets Puyo-Puyo, though I had designed this game before I ever played Puzzle Quest. It’s not like PQ at all actually, except for the RPG elements, and the fact that you do a puzzle to fight.

I’m still working on the technology. I have written a basic tech demo in Python using PyGame, but I am wondering if I should just move to Flash. Certain things would be easier if I used a 3D package such as Panda3D, but I don’t think I want to burden this game with a huge download. It’s not going to be worth that. It’s my first game in eight years and the current tech is way different.

I would love to have a game I could put on some indie game developer site like Kongregate.

More on the game mechanics later. I know how the game works, but I haven’t written it in detail. It should be pretty fun and fast-paced. I want to get the basic board design done.

I won’t be posting the tech demo, it was just to familiarize myself with multithreading objects in Python (something I was going to do in Shapeshifter) and get animation working with PyGame. It’s actually the basis for a game I hope to write in the future, but Hexed has been sitting in my head for a year now, and it’s time to get it in code.

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One Comment

  1. I’m looking forward to playing the real game. I’m a sucker for a good hex game.

    (Gotta finish my own Alpha Hex game, dagnabbit…)


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